Instructions: In this task, you're given a question, along with three passages, 1, 2, and 3. Your job is to determine which passage can be used to answer the question by searching for further information using terms from the passage. Indicate your choice as 1, 2, or 3.
Input: Question: Which of the two teams Jack Farrell played for won the most championships? Passage 1:John A. "Jack" Farrell (July 5, 1857 – February 9, 1914), also known as "Moose", was an American Major League Baseball player who played mainly second base in his 11 seasons. Born in Newark, New Jersey, Farrell made his major league debut for the Syracuse Stars of the National League, where he played the majority of that season, until moving onto the Providence Grays, where he played the next six seasons. His career numbers include 877 hits in 884 games played, 23 home runs, and a .243 batting average. In , he began the season as the player-manager for the Grays, compiling a 24 win, 27 loss record. On August 3, Farrell quit as "captain" of the team. He was succeeded by outfielder Tom York, and the team finished the season with 23 wins against 10 losses, good for second place.
 Passage 2:In 1987, he signed on to drive the No. 50 Pontiac for the Dingman Brothers, where he struggled with qualifying for each race. Three-quarters of the way through 1988, Sacks left the team to drive for Buddy Baker's team, the No. 88 Oldsmobile. Despite posting two top ten finishes in the first ten races of the 1989 season, Sacks was replaced by rookie Jimmy Spencer. Sacks was unemployed for a brief period, then joined on with Tom Winkle's No. 48 Pontiac for most of the season, joining with Hendrick Motorsports for the Autoworks 500 at Phoenix International Raceway as part of the driving team gathering in-race footage for the "Days of Thunder" movie.
 Passage 3:Dragon Quest X was developed by Square Enix and Armor Project, a company founded by series creator Yuji Horii. This was the first modern Dragon Quest title to be developed by Armor Project and Square Enix, as earlier mainline entries had been handled by external companies. The CGI opening was handled by Square Enix's CGI department Visual Works. The game was directed by Jin Fujisawa, who also directed Dragon Quest IX. The scenario was written by Fujisawa, with later scenario support by Atsushi Narita. Horii served as game designer and general project director. Series art designer Akira Toriyama returned to design the characters, while the music was composed by series veteran Koichi Sugiyama. One of the chief planners was Naoki Yoshida, who had worked on earlier Dragon Quest spin-offs, and was later assigned as the director of Final Fantasy XIV and its reboot . A newcomer to the series was producer Yosuke Saito, formerly a staff member at Cavia who worked as a programmer on the Drakengard series before producing its spin-off game Nier. After Cavia closed in 2010, Saito formed his own company Orca, which was chosen by Square Enix to support the development of Dragon Quest X. Due to this, work had to be scrapped on a PlayStation Vita version of Nier. Saito had earlier worked with MMORPGs when he was involved with the development of Cross Gate (2001). A second newcomer was Chikara Saito who, after working on Dragon Quest X during its development alongside Cross Treasures, would take over as the game's director in 2013.

Output:
1